Developer Tools Compendium
Test and inspect .act sprite animation files. Validates frame data, timing, and
direction sets parsed by the Action loader.
Load and verify .gat altitude files. Inspect height map tiles and collision
flags for map cells.
Parse and validate .gnd ground files. Inspect tile geometry, texture UV data,
and lightmap surfaces.
Test .rsm 3D model files. Validate mesh nodes, texture assignments, and
animation bounding boxes from RSM format.
Parse Granny RSAC skeletal model files. Inspect bone hierarchies, vertex weights, and animation tracks for advanced 3D characters.
Inspect .spr sprite files. View palette data, indexed image frames, and RGBA
layers used by entity renderers.
Test .str visual effect files. Examine compiled EZV effect layers, keyframes,
and sprite sheet references for skill effects.
Parse .tga Targa image files. Validates bit-depth, RLE compression, alpha
channels, and pixel data used by RO textures.
Test .rsw Resource World files. Inspect model placements, light nodes, sound
emitters, and effect definitions for full map scenes.
Try different keywords — or the rune might be sealed…